One Night Ultimate Werewolf
General Rules
One Night Ultimate Werewolf (or One Night WereWolf as the game acronyms) is a single night version of the classic game Werewolf, also named Mafia. In this game, each player is given a role; most side with the village, and aim to help the village alive, some side with the werewolves to take the village down, and even fewer side on their own completely. Once game commences, a night phase occurs where special roles do their special actions, and then day breaks for debating, and finally voting. The village team wins if they kill a Werewolf (or if no one is a Werewolf and no one dies), and the Werewolves win if none of them die!
Roles
Here are the roles at play in the game.
The Villager has no special abilities but is definitely not a Werewolf!
Team: Village. Count: 3. Key: V.
The Werewolf knows at night who is the other Werewolf. If they are the only one, they may look at a card in the center. Both Werewolves must remain in the game.
Team: Werewolves. Count: 2. Key: W.
The Seer may look at one other player's card or two center cards at night.
Team: Village, Count: 1. Key: S.
The Robber may choose to swap (rob) another player's card with their own at night, and then look at their new card.
Team: Village, or whatever role of card they rob. Count: 1. Key: R.
The Troublemaker may choose to to swap the cards of two other players at night. The swapped players then become that role and are on that team, even though they don't know they are!
Team: Village. Count: 1. Key: T.
The Tanner hates their job so much they want to die! The Tanner only wins if they die. If the Tanner dies and no Werewolves die, the Werewolves do not win. If the Tanner dies and a Werewolf also dies, the village team wins too.
Team: Tanner. Count: 1. Key: A.
The Drunk is so drunk that they don't remember their role. At night, they must exchange their Drunk card for any card in the center, but can't look at their new card.
Team: *burp*. Count: 1. Key: K.
The Hunter kills the person they vote for as well if they die. Simples.
Team: Village. Count: 1. Key: H.
Both Masons must be added if this role is used. Masons know at night who is the other Mason. If they are they are the only one, they know the other Mason is in the center.
Team: Village. Count 2. Key: M.
The Insomniac is the last to wake, and checks their role to ensure they are still the same role. Only used when Robber or Troublemaker are in the game.
Team: Village. Count: 1. Key: I.
The Minion knows who the Werewolves are, but the Werewolves don't know the Minion. If the Minion dies and no Werewolves die, the Werewolves (and Minion) win. If no players are Werewolves, the Minion wins as long as one other player dies.
Team: Werewolves. Count: 1. Key: N.
Night Order
Here are when the roles play at night. Any missing roles don't have night actions.
Basic Setup
The game offers a basic setup of roles which gets assigned according to player count. You may use these roles or customise the rolelist using the commands below.
- 3 Players:
- 4 Players:
- 5 Players:
- 6 Players:
- 7 Players:
- 8 Players:
- 9 Players:
- 10 Players:
Syntax
.onww
- start a game. You need a minimum of 3 players to deal. One Night Ultimate Werewolf can support up to 10 players..wjoin
wjoin
- join a game. You can only join a game at the start..roles
- see the current rolelist..roleadd <key>
.rolesadd <key>
- add a role using the keys found in the Roles list above..rolerem <key>
.rolesrem <key>
- remove a role using the keys found in the Roles list above..rolereset
.rolesreset
.rolebasic
.rolesbasic
- resets the rolelist to the Basic Setup as above..deal
- deal the cards once everyone has joined; only need to do this once at the start..act
- act your night action; you will be told when to use this command and what to add onto it. You must query/DM this command at River..wvote
- used by the game owner to quick start the voting period, and by those voting. If you are voting, you must query/DM this command at River..wstop
.onwwstop
- stop the game. The creator can do this anytime, anyone else can do this after no actions are taken for five minutes.